![]() |
![]() |
|
Motion Analysis Studios Adds Chris Bellaci
SANTA ROSA, CA – MARCH 29, 2010 – Motion Analysis Corporation announces the appointment of Christopher (Chris) Bellaci as Vice President and General Manager of Motion Analysis Studios (MAS) at their Hollywood, California facility. Mr. Bellaci will head up both day to day studio operations and motion capture services business development and sales. He will report to Motion Analysis Corporation Chairman & CEO Tom Whitaker. Most recently, Mr. Bellaci served as executive producer for high-end scanning startup Aguru Images, Inc. and as a business development consultant with facial performance capture studio CaptiveMotion, LLC. Mr. Bellaci brings over eleven years of entertainment industry experience to Motion Analysis Studios, including nine years of production management at House of Moves Motion Capture Studios. His extensive list of credits includes feature films such as Titanic, The Spiderman Trilogy and Pirates of the Caribbean: The Curse of the Black Pearl as well as hit video games such as Guitar Hero, Rock Band, and Uncharted: Drake’s Fortune. About Motion Analysis Studios Motion Analysis Studios is a leader and pioneer in motion capture services. Their facility boasts one of the largest motion capture volumes in the Los Angeles area. In cooperation with Occidental Studios, they now offer a full range of production services including a permanent green screen. They also have a MAS Mobile Unit that can travel anywhere in the world! Motion Analysis Studios' recent projects include initial R & D work on Avatar, Leatherheads, the PBS television show Sid the Science Kid and Stephen King’s Battleground as well as numerous commercials, music videos and video games. Motion Analysis Studios is located at 1041 N. Mansfield Avenue, Hollywood, CA 90038. For more information please visit www.mastudios.comHenson Co. rushes vaccination-themed episode The feds have a new weapon in the fight against the flu virus: the Henson Digital Puppetry System. The Jim Henson Co. used that Emmy-winning real-time animation system to deliver a special 30-minute vaccination-themed episode of "Sid the Science Kid" in record time. Lisa Henson, CEO of the Jim Henson Co., told Daily Variety that getting a program into the PBS Kids broadcast rotation usually requires six months, but in this case, "from greenlight to delivery, it was six weeks." Spesh will bow on PBS Kids on Oct. 26 and receive a prominent spot in the net's rotation. Funding for the spec comes in part from the Dept. of Health and Human Services, marking the first time the federal agency has funded an episode of "Sid." See posting on VarietyFOR RECEIVING PRIMETIME EMMY ENGINEERING AWARD Santa Rosa, California, September 2, 2009-- Motion Analysis Corporation congratulates their longtime technology partner, Jim Henson’s Creature Shop™, on winning an Engineering Emmy at the 61st Primetime Emmy Engineering Awards, held Saturday, Aug. 22 in Los Angeles. The Engineering Emmy was awarded for the remarkably innovative Henson Digital Puppetry Studio, a real-time animation system that allows performers to puppeteer and voice digital characters in real-time, dramatically reducing both animation time and cost. The revolutionary studio features multiple virtual camera systems, real-time animation viewing systems and an industry first: real-time, production quality, full body motion capture system which have been provided by Motion Analysis Corporation, and operated by the production team at Motion Analysis Studios. This proprietary animation system has been utilized for the production of the highly successful, Emmy-nominated animated children’s program “Sid the Science Kid,” produced by The Jim Henson Company and KCET/Los Angeles, and has enabled the Creature Shop to generate 40 episodes of HD computer-generated imagery within a year. In producing the series, the body movements of six live suit performers and a dog were tracked and solved in real-time using Motion Analysis' industry exclusive motion capture cameras and Cortex software. The movements of the actors were mapped onto digital puppets in real-time and the production quality data is streamed live to the Creature Shop’s proprietary viewer. Simultaneously, puppeteers who voice the characters also manipulate the facial motion and lip synch, using a special mechanical-input glove device developed for the right hand, and a joystick-type device for the left hand. This all works in conjunction with a director, cameras and production crews exactly as it would on a live-action set. The finished production comes together virtually, in real-time, using the Creature Shop’s proprietary software which marries the stage components with the show’s digital environments on the fly. This real-time, production quality process can be replicated for any film, television, game or interactive production as well as live events. "Several years ago the labeling of motion capture markers and the solving segmental data for six animation performers would have been impossible in our real-time environment", said Jeff Christie, CG Supervisor for Henson. "With the advancements of Motion Analysis' technologies as the industry leader providing full-body, production quality optical motion capture, they became a perfect partner for our endeavors,” Christie continued. With their unique ability to stream six or more characters' production quality segmental data live into our viewer, Motion Analysis became our first choice for providing full body movement to our digital puppets." "The Sid the Science Kid project is the largest live production quality project involving motion capture in United States television history" said Tom Whitaker, Motion Analysis Corporation’s CEO. "We are pleased that the Academy of Television Arts and Sciences is recognizing Jim Henson’s Creature Shop for its remarkable engineering achievement and proud to have played a part in digital puppetry’s success", Whitaker added. About Motion Analysis Corporation and Motion Analysis Studios
Motion Analysis Studios (www.mastudios.com) is a state of the art motion capture facility dedicated to providing the 3D animation industry with the highest quality motion-capture services available. MAS, a pioneer in character animation services, provides animators and directors from feature films, music videos, television, games and commercials with the best technology and superior motion capture service. Founded in 1999, Motion Analysis Studios is located in Hollywood, California. About JIM HENSON’S CREATURE SHOP™
HOLLYWOOD, Calif. (September, 2008) - Motion Analysis Studios provided the motion capture for The Jim Henson Company's new PBS series, "Sid, the Science Kid". A twenty eight camera Eagle-4 Digital System was used for capturing ten performers at 60 fps in a 40x40x15 feet capture area. Each of the ten performers was wearing 42 markers. The Eagle-4 cameras captured and Motion Analysis' EVaRT software tracked the motion and identified the data of all ten performers in real-time. Industry First - Ten Person Motion Capture in Real Time
Jeff Forbes, Technical Manager of Jim Henson's Creature Shop and an observer at the test said, "Watching the world's first ten-person realtime capture was a true glimpse into the future for all forms of CG entertainment production. It is clearly the most cost effective solution and gives the opportunity for unlimited creativity." "Multiple character previsualization has been an industry request for many years. This capability is unmatched in the mocap industry", said Rita Maloney, Vice-President of Marketing for Motion Analysis. "When doing ten person real-time capture with the Motion Analysis system, it is not necessary for all ten performers to be in the capture volume all of the time. Once the setup is complete, any combination of performers can enter and exit the capture volume and the software will automatically identify and track each individual performer within three frames of data collection. No operator action is required to identify markers or the performer's skeleton at any time. Plus the realtime feedback allows for more on-set creativity and artistic exploration", Ms. Maloney explained. About Motion Analysis Studios
About Motion Analysis Corporation
HOLLYWOOD, Calif. (May, 2006) - Motion Analysis Corporation (MAC), the undisputed world's leading manufacturer of high-performance computer-based real-time optical motion capture systems, recently demonstrated at The Jim Henson Soundstage the superiority of their system with a ten person realtime motion capture session. A twenty eight camera Eagle-4 Digital System was used for capturing ten performers at 60 fps in a 40x40x15 feet capture area. Each of the ten performers was wearing 42 markers. The Eagle-4 cameras captured and Motion Analysis' EVaRT software tracked the motion and identified the data of all ten performers in real-time. Industry First - Ten Person Motion Capture in Real Time
Jeff Forbes, Technical Manager of Jim Henson's Creature Shop and an observer at the test said, "Watching the world's first ten-person realtime capture was a true glimpse into the future for all forms of CG entertainment production. It is clearly the most cost effective solution and gives the opportunity for unlimited creativity." "Multiple character previsualization has been an industry request for many years. This capability is unmatched in the mocap industry", said Rita Maloney, Vice-President of Marketing for Motion Analysis. "When doing ten person real-time capture with the Motion Analysis system, it is not necessary for all ten performers to be in the capture volume all of the time. Once the setup is complete, any combination of performers can enter and exit the capture volume and the software will automatically identify and track each individual performer within three frames of data collection. No operator action is required to identify markers or the performer's skeleton at any time. Plus the realtime feedback allows for more on-set creativity and artistic exploration", Ms. Maloney explained. About Motion Analysis Studios
About Motion Analysis Corporation
Hollywood, CA (Summer, 2005) - During a very busy summer, the crew packed up their gear and moved to Hollywood. Located near Highland and Santa Monica, the new space has a permanent green screen, dressing rooms and soundstage amenities that provides our clients with a production environment unlike any other motion capture facility. With access to multiple soundstages and equipment, there is no limit to the resources we now offer the world of motion capture. Culver City, CA (June 8, 2004) - Motion Analysis Studios (MAS) has teamed with Digital Domain to create the seamless integration between live-action and CG elements needed for Fox’s upcoming I, ROBOT (opening July 16, 2004). The action thriller inspired by the classic short story by Isaac Asimov, in which a human detective investigates a crime believed to be committed by a robot, required a large amount of motion capture services in order to create the life-like movements and actions of the robot race. It also included the creation of a major CG character. “MAS was very dedicated and ingenious in adjusting the mocap setup to accommodate our specific needs,” said John Nelson, visual effects supervisor for I ROBOT Prods. “We asked for some extreme stuff and Motion Analysis got us what we needed quickly and straightforwardly. This included adjusting capture dates and dealing with large sets and camera occlusion.” The team at Motion Analysis Studios traveled to the set of the film in Vancouver to capture, track and solve data in realtime, so director Alex Proyas could easily manage the robots’ performance for each shot in the film. “With film production, the setup time allotted between shots allows our team to streamline the data onto the character model so that production can immediately see exactly what was captured during the previous shot,” said Scott Gagain, vp of project development for MAS. In addition, the company was brought in to help create the fluidity of human motion without losing the classic robot-like stiffness needed for the robot race. To achieve this effect, Motion Analysis built a 32x32 foot stage that was 17-feet high and used 22 Motion Analysis Eagle cameras. The film's actors were trained to move like robots and the team at Motion Analysis maintained every nuance of the actor’s performances by using their proprietary software which retargets the data to the CG robots and is able to drive the CG skeleton directly. Since most of the shots were tailored for specific parts of the film, production had a video reference crew on set to mimic the camera angle from the footage shot on set months before. This was critical for creating the seamless integration between the live-action and CG elements. “The data from our system was extremely accurate and allowed us to capture the most subtle motions for the dramatic portions of the film, as well as multiple person captures for some very intense action/stunt sequences,” said Jeff Swenty, head of production for Motion Analysis Studios. “Most importantly, the job that we did for I, ROBOT, didn't slow down the actors or the director at all. We provided retargeted skeletal data in Maya for each robot in each scene.” “The data that we received from MAS was very clean to begin with and made things much easier on our animators. Typically, animators get frustrated with motion capture and end up throwing stuff out that was shot on set,” said Andy Jones, animation supervisor, Digital Domain. “MAS provided seamless data which enabled our animators to focus on the subtleties of the characters motions. It saved us a ton of time on our end.” The pioneering Motion Analysis Studios (www.mastudios.com), based in Culver City, California, is dedicated to providing the 3D animation industry with the highest quality motion-capture services. The company is owned by Santa Rosa-based Motion Analysis Corp. Culver City, CA (January 13, 2004) - Motion Analysis Studios recently made motion capture history when they created a 50-foot-by-50-foot volume to capture motions of NFL stars Terrell Owens and Michael Vick for the Nike Gridiron commercial spot directed by David Fincher. This latest cutting-edge spot takes viewers right into the action of a digital football arena, complete with snow and a fantasy football team of 22 growling opponents. In order to create the realistic effects needed, Motion Analysis used an unprecedented 50 cameras to capture up to six players at a time performing high intensity football moves and tackles. The entire shoot was accomplished using the Motion Analysis Digital Eagle system, which allowed Fincher to view the data instantly during the shoot. "Nike and Digital Domain needed the largest mocap volume ever made in order to make the commercial a reality," said Jeff Swenty, head of production for Motion Analysis Studios. "The sheer volume of a 2,500 square foot volume is almost breath-taking considering a 200-square-foot volume was at one point considered huge." Motion Analysis also worked with partner Nexus Digital Studios to 3D scan more than 20 players and actors, including Vick and Owens. The data needed to be processed incredibly fast because of the volume and tight turn-around time associated with this high profile commercial. The data was then provided to Digital Domain who created the animations necessary to bring all of the elements to life. "MAS delivered on all fronts. Not only were they able to give us great data from the captures, they were also able to work seamlessly with our animation team to ensure that we got what we needed when we needed it," said Michael Pardee, producer for Digital Domain. "They are a pleasure to work with and would recommend them to anyone doing a large complicated motion capture session with several characters." Motion Analysis Studios is a state of the art motion capture facility dedicated to providing the 3D animation industry with the highest quality motion-capture services available. MAS, a pioneer in character animation services, provide animators and directors from feature films, music videos, television, games and commercials with the best technology and superior Motion Capture service. Founded in 1999, MAS is located in the heart of the studio section of Culver City, California. Nexus Digital Studios (www.nexusdigitalstudios.com) is a fully equipped state of the art scanning and digitizing facility and is one of the largest companies of its type in the world. Located in Culver City, it is equipped with a full suite of Cyberware Laser scanners for complete human head and body scanning and high-resolution model scanners for entertainment, industrial design and engineering. The team has more than 15 years of hands-on experience in Computer Graphics Imaging, 3D laser scanning and digitizing. |