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Motion Analysis Studios Moves to Hollywood!
HOLLYWOOD, Calif. (May, 2006) - Motion Analysis Corporation (MAC), the undisputed world's leading manufacturer of high-performance computer-based real-time optical motion capture systems, recently demonstrated at The Jim Henson Soundstage the superiority of their system with a ten person realtime motion capture session. A twenty eight camera Eagle-4 Digital System was used for capturing ten performers at 60 fps in a 40x40x15 feet capture area. Each of the ten performers was wearing 42 markers. The Eagle-4 cameras captured and Motion Analysis' EVaRT software tracked the motion and identified the data of all ten performers in real-time. Industry First - Ten Person Motion Capture in Real Time
Jeff Forbes, Technical Manager of Jim Henson's Creature Shop and an observer at the test said, "Watching the world's first ten-person realtime capture was a true glimpse into the future for all forms of CG entertainment production. It is clearly the most cost effective solution and gives the opportunity for unlimited creativity." "Multiple character previsualization has been an industry request for many years. This capability is unmatched in the mocap industry", said Rita Maloney, Vice-President of Marketing for Motion Analysis. "When doing ten person real-time capture with the Motion Analysis system, it is not necessary for all ten performers to be in the capture volume all of the time. Once the setup is complete, any combination of performers can enter and exit the capture volume and the software will automatically identify and track each individual performer within three frames of data collection. No operator action is required to identify markers or the performer's skeleton at any time. Plus the realtime feedback allows for more on-set creativity and artistic exploration", Ms. Maloney explained. About Motion Analysis Studios
About Motion Analysis Corporation
Hollywood, CA (Summer, 2005) - During a very busy summer, the crew packed up their gear and moved to Hollywood. Located near Highland and Santa Monica, the new space has a permanent green screen, dressing rooms and soundstage amenities that provides our clients with a production environment unlike any other motion capture facility. With access to multiple soundstages and equipment, there is no limit to the resources we now offer the world of motion capture. Culver City, CA (June 8, 2004) - Motion Analysis Studios (MAS) has teamed with Digital Domain to create the seamless integration between live-action and CG elements needed for Fox’s upcoming I, ROBOT (opening July 16, 2004). The action thriller inspired by the classic short story by Isaac Asimov, in which a human detective investigates a crime believed to be committed by a robot, required a large amount of motion capture services in order to create the life-like movements and actions of the robot race. It also included the creation of a major CG character. “MAS was very dedicated and ingenious in adjusting the mocap setup to accommodate our specific needs,” said John Nelson, visual effects supervisor for I ROBOT Prods. “We asked for some extreme stuff and Motion Analysis got us what we needed quickly and straightforwardly. This included adjusting capture dates and dealing with large sets and camera occlusion.” The team at Motion Analysis Studios traveled to the set of the film in Vancouver to capture, track and solve data in realtime, so director Alex Proyas could easily manage the robots’ performance for each shot in the film. “With film production, the setup time allotted between shots allows our team to streamline the data onto the character model so that production can immediately see exactly what was captured during the previous shot,” said Scott Gagain, vp of project development for MAS. In addition, the company was brought in to help create the fluidity of human motion without losing the classic robot-like stiffness needed for the robot race. To achieve this effect, Motion Analysis built a 32x32 foot stage that was 17-feet high and used 22 Motion Analysis Eagle cameras. The film's actors were trained to move like robots and the team at Motion Analysis maintained every nuance of the actor’s performances by using their proprietary software which retargets the data to the CG robots and is able to drive the CG skeleton directly. Since most of the shots were tailored for specific parts of the film, production had a video reference crew on set to mimic the camera angle from the footage shot on set months before. This was critical for creating the seamless integration between the live-action and CG elements. “The data from our system was extremely accurate and allowed us to capture the most subtle motions for the dramatic portions of the film, as well as multiple person captures for some very intense action/stunt sequences,” said Jeff Swenty, head of production for Motion Analysis Studios. “Most importantly, the job that we did for I, ROBOT, didn't slow down the actors or the director at all. We provided retargeted skeletal data in Maya for each robot in each scene.” “The data that we received from MAS was very clean to begin with and made things much easier on our animators. Typically, animators get frustrated with motion capture and end up throwing stuff out that was shot on set,” said Andy Jones, animation supervisor, Digital Domain. “MAS provided seamless data which enabled our animators to focus on the subtleties of the characters motions. It saved us a ton of time on our end.” The pioneering Motion Analysis Studios (www.mastudios.com), based in Culver City, California, is dedicated to providing the 3D animation industry with the highest quality motion-capture services. The company is owned by Santa Rosa-based Motion Analysis Corp. Culver City, CA (January 13, 2004) - Motion Analysis Studios recently made motion capture history when they created a 50-foot-by-50-foot volume to capture motions of NFL stars Terrell Owens and Michael Vick for the Nike Gridiron commercial spot directed by David Fincher. This latest cutting-edge spot takes viewers right into the action of a digital football arena, complete with snow and a fantasy football team of 22 growling opponents. In order to create the realistic effects needed, Motion Analysis used an unprecedented 50 cameras to capture up to six players at a time performing high intensity football moves and tackles. The entire shoot was accomplished using the Motion Analysis Digital Eagle system, which allowed Fincher to view the data instantly during the shoot. "Nike and Digital Domain needed the largest mocap volume ever made in order to make the commercial a reality," said Jeff Swenty, head of production for Motion Analysis Studios. "The sheer volume of a 2,500 square foot volume is almost breath-taking considering a 200-square-foot volume was at one point considered huge." Motion Analysis also worked with partner Nexus Digital Studios to 3D scan more than 20 players and actors, including Vick and Owens. The data needed to be processed incredibly fast because of the volume and tight turn-around time associated with this high profile commercial. The data was then provided to Digital Domain who created the animations necessary to bring all of the elements to life. "MAS delivered on all fronts. Not only were they able to give us great data from the captures, they were also able to work seamlessly with our animation team to ensure that we got what we needed when we needed it," said Michael Pardee, producer for Digital Domain. "They are a pleasure to work with and would recommend them to anyone doing a large complicated motion capture session with several characters." Motion Analysis Studios is a state of the art motion capture facility dedicated to providing the 3D animation industry with the highest quality motion-capture services available. MAS, a pioneer in character animation services, provide animators and directors from feature films, music videos, television, games and commercials with the best technology and superior Motion Capture service. Founded in 1999, MAS is located in the heart of the studio section of Culver City, California. Nexus Digital Studios (www.nexusdigitalstudios.com) is a fully equipped state of the art scanning and digitizing facility and is one of the largest companies of its type in the world. Located in Culver City, it is equipped with a full suite of Cyberware Laser scanners for complete human head and body scanning and high-resolution model scanners for entertainment, industrial design and engineering. The team has more than 15 years of hands-on experience in Computer Graphics Imaging, 3D laser scanning and digitizing. |